Component

MA Public Opinion and Political Behaviour
BA Film and Journalism options

Final Year, Component 02

LiFTS option(s) from list
LT396-6-AU
Journalism and Storytelling
(15 CREDITS)

This module is about the theory and practice of narrative. You will consider the origins and enduring power of dramatic form. Through the comparative analysis of key examples, you will develop an understanding of the core principles of storytelling. You will address this primarily in the context of journalism both as a technique legitimately employed to relay ‘news’ and as a means of distorting the reality of events by interested parties. We will consider the ethical issues presented both for journalists and those employed in the public relations industry. We will consider the way storytelling techniques transcend specific media and have continued through the digital communications revolution of the past twenty five years. We will look at how some of the best journalistic storytellers have transferred those skills to longer-form writing and to fiction. In practical workshops, you'll develop your practical storytelling skills.

LT399-6-AU
Video Game Theory
(15 CREDITS)

This module aims to consider the significance, history, culture and impact of video games. It fosters critical thinking by inviting students to consider issues central to the historical, theoretical and aesthetical dimensions of computer games and computer game theory. In this digital age of Web 2.0 gaming and interactive media is ubiquitous and consistently redefines our relationship to games and other external players. Gaming is constantly evolving, and as new consoles emerge other platforms and experiences of gaming become obsolete. How do we keep up with this constant change and where does this leave older games and players? Why is gaming and rule-based environments significant to culture? – chess for example dates back to the 15th century and is still widely enjoyed today, reformed in gaming apps bringing together global players to a rule-based environment played out on a screen. This module explores different historical and contemporary ideas of gaming from debates about interactive fiction and storytelling to phenomenological ideas of the game’s controller and avatar and how they extend players into virtual spaces. It will consider a range of topics including: gender, ethnicity, violence, capital, contemporary art, while turning a critical eye inwards to discussions on ludology, immersion, procedural rhetoric, cyber-individualism, embodiment, avatars and ludonarrative dissonance. Through a close consideration of video game theory, students will reflect on how gaming has evolved to become an even larger industry than that of film.

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